The
goal is to make an AI that can beat every game of minesweeper without
taking a long time. The AI will be programmed to play the game just
like a human. It will pick tiles that it knows aren't mines, while
marking tiles it knows are mines. Even though the AI will follow an
algorithm that follows the thought process of a human, it should be
better because it won't make human mistakes.
The
AI will basically be checking a whole bunch of cases to see what tile
to pick. Even thought a computer can run over a billion calculations
a second. I can't have the AI check each case on each tile. It will
not only become a waste of time but it will also be a waste of the
CPU. So the AI will check to see what tile is the best to run the
numerous conditions on. Since minesweeper is a logic game one needs
to have some evidence to pick a non-mine tile. Therefore the first
pass of the algorithm the tiles that have open sides will be
selected. If all the sides are opened or marked as mines, it will
pass that tile. This will hopefully cut back on time and CPU power
making the algorithm faster.