Thursday, October 6, 2016

Senior Game Development Blog Week 5

We challenged the Initial Concepts and we passed. We are now in the Deep Dive stage. The main focus of the deep dive is to flesh out the systems, art, sound and technology. Everything in the game has to come together to create the specific experience that we want the player to experience.

Our music mechanic was too basic. So this week we worked on getting three new music mechanics and three new feedback types. Since the team has two programmers, we decided to split the work. I made two game mechanics and one feedback and the other programmer made the rest.

The three music mechanics were:
A steady beat in the background, and the player can hit two buttons on the beat and different attacks will happen.
A rhythm game where the notes will fly in from all over the screen and the player will have to hit the correct buttons when the beats hits the colliders.
A a rhythm game that uses the second idea but there will be three screens, so that the player will have to switch the screen to hit the notes.

The feedbacks were:
Audio feedback
Environmental feedback
Player/Enemy feedback

I made the first two music mechanics. I  also made the audio feedback prototype. In this one a beat is just traveling across the screen, if the player hits space when the beat is in the collider. The volume or pitch will increase. If the player misses, the volume or pitch will decrease. I wanted this prototype to be as basic as possible this way the player will know if the audio feedback is a good choice or not.