Thursday, September 22, 2016

Senior Game Development Blog Week 3

This week was still the initial concept phase. The team was thinking of trying to challenge so we could be in the deep dive stage. So we were all working very hard to get everything done for the challenge. We just had to complete some documentation, finish up the prototypes and do QA sessions.

The largest requirements that had to be finished were finishing the prototypes and two QA sessions. The three prototypes were finished but we decided to make them better. Dustin, the other programmer, and I remade the Diversion /Fake Out prototype. We added two different powers and made the guards vision cones better. The powers were trip mines and flash bangs.

After we made Diversion/Fake Out better, the team decided that the other prototypes needed to look better. So I modified the DJ Clone prototype. I put AI, and more rhythm mechanics in the game. The enemies have basic AI to move towards the player. I also added a rhythm mechanic so the the player can only attack if he hits the attack button on the beat.  This rhythm mechanic was difficult to make because I had to find the correct buffer space. It is very difficult to hit the attack button exactly on the beat. Finding the correct buffer space took testing and time.