Thursday, October 13, 2016

Senior Game Development Blog Week 6

The team is still in the Deep Dive stage. Although we could challenge it within the next couple of weeks. On Oct 8th, my designer and artist took all the prototypes we made last week to QA. The testers liked the three screen idea the best. Although they wanted more iterations on it. Now instead of notes coming in from all over the screen, they will just fall down from the top of the screen.

Our designer said that he wanted the beats to be in a pattern instead of just randomly spawning.  So I made a beat pattern editor. This way the designer can make the patterns like he wants. Then it saves them to a file. In game we can load in the patterns at run time. Using this editor even if the designer wanted the beats in a different spot. We could either multiply all the values by a constant, or we could instantiate the beats as a child object to put them in the right positions.