Thursday, October 20, 2016

Senior Game Development Blog Week 7

The team is still in deep dive, we plan to challenge next week to be in proof of concept. This week we were refining the prototype and getting all the documentations done.

During this week I was working on getting my beat pattern editor working in the game. I had to modify it so that I was saving the local positions. I also had to modify the locations of the beat spawns. This way the beats would be spawned in the right spots so they fall into the correct collider. I wanted to change it, so the local positions are saved to a file not the world position. This way in game it can spawn the beats as child objects. Then I don't have to worry about modifying the positions. I could just load it up as a child object and then it will be in the correct positions by itself.